Triangles: 80.2k
Vertices: 40.6k
More model informationI may have over done the specularity trying to reproduce the wetness but the scan is still solid. It is a bit of a trick to scan the ground because you have to attack the scan in lines that sweep across the subject so that your own footsteps don’t disturb the scanning area until you’ve scanned it. These wet gravel rocks are what make up my driveway and would make a good resource for a seamless texture. But I will leave that work up to you. These photoscanned models have 8k maps for UVs, color, depth & normals. Enjoy! remnantstudios.com -link removed-#
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