Triangles: 1.6k
Vertices: 863
More model informationmade the base model in zbrush, then sculpted the most meaningful details in zbrush retopology made also in blender, and final texture baking in substance painter
since this is my first actual 3D design I don’t wanna instantly shove in the trash, it did come through a lot of issues, didn’t handle the scale differences between zbrush and blender properly, ended up with a lot of issues to work with later on
a weapon idea I had some time ago, finally made it in 3D, doubt it’s the final version though, I’ll keep working on it
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