One finger drag (touch)
or scroll anywhere or
Pinch (touch)
Two fingers drag (touch)
Orbit navigation
Move camera: 1 finger drag or Left Mouse ButtonPan: 2-finger drag or Right Mouse Button or SHIFT+ Left Mouse Button
Zoom on object: Double-tap or Double-click on object
Zoom out: Double-tap or Double-click on background
Zoom: Pinch in/out or Mousewheel or CTRL + Left Mouse Button
First-person navigation
Move: ↑,←,↓,→ (or W,A,S,D)Look around: 1-finger drag or Left Mouse Button
Adjust speed: Mousewheel
Lighting
Rotate lighting: 3-finger drag or ALT + Left Mouse ButtonRotate env. only: ALT + SHIFT + Left Mouse Button
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Window with frame and curtains
Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).
1 Object (mesh), 3 PBR Materials (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion.
UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.
Polygonal, 4894 vertices, 5686 faces (9720 triangles).
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