Hat
Features
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PBR 4096 x 4096 textures for Unity, Unreal and Vray
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For furry effect included opasity texture that attached to pushed geometry.
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Polycount for clothing is: [3931 faces - 7862 tris - 4135 verts]
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System unit is cm for Maya
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Real world scale
Textures
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General Textures [BaseColor-Metallic-Height-AO-Normal-Roughness-Opasity] _ .png 4096 x 4096_
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UE4 [BaseColor-Normal-OcclusionRoughnessMetallic-Opasity] _ .png 4096 x 4096_
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Unity [AlbedoTransparency-MetallicSmoothness-Normal-Opasity] _ .png 4096 x 4096_
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Vray [Diffuse-Glossiness-Height-IOR-Normal-Reflection-Opasity] _ .png 4096 x 4096_
Files
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Maya file [Hat.mb]
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zBrush file [Hat_high.zpr] scene with high poly model
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Substance Painter file [Hat_sp.spp] scene with building the textures
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Marmoset Toolbag file [Hat.tbscene] render scene
WinterHat in .obj .fbx .dae formats
Comments