Triangles: 19.3k
Vertices: 19.6k
More model informationThat was insanely hard to export this rig and animation. Because I used “Mesh deform” and “Corrective smooth” modifiers on some parts of the mesh, I had to spend a lot of time to make a shape key animation for them.
My problems didn’t ended up there. I also used a Rigify addon to rig a model, but later I found out that it’s not supported on Sketchfab and I had to transport animation and parent meshes to the new rig.
I actually faced much more problems than that. Right now I thinking about how do I make my model “Mesh deform” free.
Modeled, rigged and animated in Blender, textured in Photoshop and Substance Painter.
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