Triangles: 6.9k
Vertices: 3.5k
More model informationLooks like a lazy attempt, a goblet, of all things. Not much I could learn today but inputting texture into it, which is not really helping enough to make it realistic and some slight bevels to make the edges smooth. Most of those realistic approach tend to have these normal maps and/or displacement, but I haven’t understood it yet.
I was inspired with those Catholic mass where the goblet is used for the wine (actually called chalice when searching). However, I don’t really know how to make the detailed one, so I tried to use the simple approach one… Maybe with a bit slight mistake and no actual wine in it.
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