Triangles: 29.5k
Vertices: 30.4k
More model informationThis big fella was the main attraction for my graduation portfolio as a playable character in a game demo put together in Unreal Engine 4. Originally modeled in Blender as a base for proportion, then sculpted in Zbrush, textured in Substaince Painter 2, and rigged and animated in Maya 2016.
Click here to watch the demo reel on YouTube
(Pardon any slight twitches in his animation! They are being looked into.)
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