A few days ago, Stéphane Ginier released SculptGL, a very simple tool to sculpt a 3D model in a web browser.
As the project is under MIT license, the Sketchfab team decided to put together a quick hack to improve the user interface, an make a new workflow dedicated to publish the model on Sketchfab very easily. That’s how we came up with Sculptfab, a little experiment, enjoy!
Intro to Sculptfab from School of Interactive Design on Vimeo.
Thanks Stéphane for the great SculptGL tool, and we look forward to seeing what sculptures you’ll end up posting.
Hessen Vitalis by JuanG3D on Sketchfab