Produced at the University of Hertfordshire for my final MA Game Art project. The character is fully sculpted, textured, rigged and animated by me.
For this project I wanted to create a current gen character, a redesign of Vivienne from Dragon Age: Inquisition, rendered in UE4. The final tri-count is 62k. Total maps are 2x 4k maps sets (Albedo, Metalness, Occlusion, Roughness and Alpha) plus materials for the eye, eye occlusion, tear-line and eyelashes.
ZIP file includes OBJ model, MIXAMO fbx and Zbrush ZTL as well as the Toolbag Materials and all the textures
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102MB