Loading 3D model
3D scene made for an escape game in association with Speedernet. Visit the scene specially designed for VR.
Scene made in 3DsMax for modeling, lighting and rendering. 3D-Coat for creating PBR textures.
Staff: 3D Modeling, texturing & rendering: Charles Coureau, Pearl Pegaz Illustrations: Gael Roulin, Laura Meheust, Frederic Gide Script/story: Benjamin Fuzet