Triangles: 2.3k
Vertices: 1.9k
More model informationMy new weird character.
Hand: sculpted in blender; retopology, rig, animation: 3dsmax; normals baked in xNormal; textures: substance painter.
Flying machine: highpoly, lowpoly, rig, animation: 3dsmax; normals baked in xNormal.
I hope someday i will able to model, rig and animate in blender instead of 3dsmax.
Jul 24th 2017
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