Triangles: 22.3k
Vertices: 22.6k
More model informationTim Von Rueden over at the CGCookie forums had encouraged people to take part in the Twitter/Instagram challenge “Drawlloween 2016”. I’m not well practiced at drawing yet so I decided to try and do a model a day instead. This is for Day 05.
Was a bit ambitious to try a full body sculpt for quick one off models and I ran out of time to finish. A lot of the painting needs to be fixed. The clothing and hair was added as a quick after thought so the wrinkles on the dress aren’t very realistic nor is the hair very well sculpted or refined.
Base mesh modeled in Blender, sculpted in zbrush and textured in substance painter 2.
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