Triangles: 30.5k
Vertices: 28.9k
More model informationCharacter from an old game we did for Nestle Nesquik. I’m testing several ways to express the polygons; while the boots are flat polys, some other parts look too smooth. However, I’m exploring the mix of some angular shapes and smoothing groups; it can be promising. I haven’t applied texture maps yet. The style of the modeling need to be unified.
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