Triangles: 3k
Vertices: 3.3k
More model informationSpent the first week of febuary modelling a futuristic hovercar with F1 influences.
I tried to keep the poly count relatively low, but still use curves and smooth surfaces in the design. I used the lazy unwrapping technique to texture the model with some cool metal gradients, and a neon ‘energy’ style gradient of blue and purple.
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