Triangles: 40k
Vertices: 40.4k
More model informationLow res version with completed PBR textures and materials. Although the geometry itself is not particulary low, this was an attempt to use a displacement map instead. This requires the low resolution geometry to be tessellated before upload.
I thought it would be easier to use a displacement map and eventually paint the seams out instead of attempting to get the geometry to repeat.
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