Scripted image worlds necessitate a fundamental reconsideration of the capacities of image, its formation, reproduction, storage and circulation. As an archaeologist would document an excavation, extending conventional methods through 3D visualization technology to work in new ways with the archaeological record, we chose to document a world built and razed digitally by a now dormant group of anonymous gamers called the Yung Cum Bois (YCBs). We turn to some definitions of griefer as a subcultural phenomenon within online culture to attempt to contextualize our involvement some more, thinking through the forms of image-gathering that grief play has generated, such as scripted object attacks where image-objects spawn and self-replicate, continually spurting out copies of themselves, lagging the region, slowing down frame rates, consuming land resources. Here we witness images blockading network logistics. This was active fieldwork. We got involved.
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