Triangles: 12.5k
Vertices: 6.6k
More model informationA criter I’ve sculpted and turned into a low poly model to work in Doom 3.
How it was made (Speedsculpt & texturing): https://www.youtube.com/watch?v=I5Jc7XDjxeo https://www.youtube.com/watch?v=WCAsaE4Nv6M
-Model made with Blender 2.78. -Diffuse texture made with Blender. -Both Normals and Ambient Occlusion maps baked with xNormal. -All textures tweaked with Adobe Photoshop.
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