Triangles: 146.5k
Vertices: 79.6k
More model informationThe Main Char for our Game Photonic Distress. We’re using a different Technique in Unreal 4 to render the textures, then we do on sketchfab. Inside UE4 we pack our Material, so PD man has only One Material, but each Mesh Part has it’s own texture set.
Steam: https://store.steampowered.com/app/837850/Photonic_Distress/
Model by: Spaehling
Website: https://www.grip420.com/
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