Triangles: 188.8k
Vertices: 95.3k
More model informationThis is CGCookie.com’s Creating Stylized Characters in Blender Final homework submission. I started with my own original art and created a posed concept sculpture for the character development. Then I reworked the model into a neutral pose for retopology. Once that was finished I laid out the UV’s and began the texture painting phase. The rigging and weight painting seemed to be the most challenging parts to accomplish.
Apr 10th 2018
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