Triangles: 88.6k
Vertices: 54.1k
More model informationHouse Interior
This is a set I helped create for a mobile game title. I handled the optimization for, and implementation into Unity 3D. The model is entirely self lit using a single light map on it’s secondary UV channel.
Tasks preformed include geometry reduction/optimization, lighting mapping, and custom shader work for Unity 3D. Original model and diffuse maps were created by John Dyer and Skyler Greencorn.
Enjoy!
Model
- Polygons: 88,606
- Vertices: 54,208
Texture Maps
- Diffuse x66 (multiple resolutions) on UV0
- Lightmap x1 (2048x2048) on UV1
Tools Used
- Autodesk Maya
- Autodesk Bonus Tools
- Cinema 4D
- Photoshop
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