Triangles: 15.9k
Vertices: 15.7k
More model informationThis is my 1st 3D model that I created, and decided to publish, using Blender software. It’s first fruit of self-learning path in 3D modelling. It took a lot of time, a lot of iterations, re-doing certain aspects, just to improve my workflow and to use best practices (the ones I managed to find about).
My focus on this model was to use as little polygons as possible (total 31k Tris), while retaining some level of geometry. It is also skinned to the armature and put in this pose. (had trouble importing .blend file. Eyes were not where they needed to be)
Still have a lot to improve in texturing.
Any tips to improve would be greatly appreciated.
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