Triangles: 126.5k
Vertices: 33.3k
More model informationy = (x^2 + y^2 + 1)^0.5 with a plane rotating 90 degrees about the x axis from x,y,z = 0,0,0 and hole at x,y,z = 0,0,0
In the original orientation, +y is into the screen, +z is to the right, and +x is up.
In MatLab language, U = -10 : 0.1 : 10; V = -10 : 0.1 : 10; [x,y] = meshgrid(U, V); z = sqrt(x.^2 + y.^2 +1); surf(x,y,z) surf2stl(‘NOthisone.stl’,x,y,z) zlim([0 10]) applyied in Cinema 4D
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