Triangles: 79.8k
Vertices: 42.9k
More model informationThis is a character model I’ve spent three months in creating in my spare time. I’ve made it suitable for the Unreal 4 engine. I used Zbrush for Highpoly and most of the lowpoly retopo, Blender for UV unwrapping and rigging and then finished it off using Substance Painter for texturing.
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