Triangles: 100.7k
Vertices: 52.3k
More model informationThis is a model I’ve done during the last weeks in order to improve my hardsurface skills. It’s definitely not perfect on the geometry side, quite high on the polycount, but I’m done with it :) I’ve used Maya 2016 for the modeling, Turtle to bake the selfillum and Substance painter for the texturing.
There are some beauty shots here : https://www.artstation.com/artwork/d9WZA
CC AttributionCreative Commons Attribution
Jun 17th 2016
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