Triangles: 82.1k
Vertices: 43.4k
More model informationPart of a character model assessment, Base modeled in maya, sculpted in zbrush, textured in substance painter.
Not 100% happy with how it turned out, as i was learning Zbrush workflow, I had frozen the subdiv level and deleted lower res geometry which impacted my ability to retain the low poly topology, i tried to cut my losses and decimate the model to reduce poly count so i could get a basic rig binded, which was again made harder by a Zbrush workflow procedure i skipped early on in the sculpt.
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