Triangles: 139.8k
Vertices: 74.9k
More model informationGame ready character, based on Edge of Tomorrow. I wanted to challenge myself with a next gen game character in my spare time and I had a lot of fun working out the complex hard surface modelling, as well as the organic sculpting and rigging involved in this piece. Modelled, sculpted and rigged with Blender. Textured with Substance Painter and GIMP.
More info and high quality renders available on my Artstation: https://www.artstation.com/artwork/gZqxe
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