Planning D-Day in 1944
I’ve been modeling all these assets to grow my portfolio but never did anything interessting with them. It was yesterday when i realised they’d make for a nice composition, so i fired up marmoset and that is what i came up with. Still lots to improve upon tho, as always. All assets except for the helmet are game ready, meaning they are low poly and optimized for use in Unreal 4. Textures on the helmet, gun and binocular are 4K. As the gun and binocular are meant to be first person asstes, i found 4K was the resolution to go for. I hope you like it. I have an Opel Blitz modeled whos load bed i’d like to use as an underground for this scene. But the Blitz needs to be textured first and i dont know if that is ever going to happen as time is short nowadays.