Triangles: 48k
Vertices: 24.2k
More model informationI’m doing a two week project in my 3D modeling class where I have to go through the process of preparing a 3D asset for a game engine. This is the first step of simply blocking out the model. Then, I’ll take it into Zbrush and add detail, bake it onto the low poly, and then texture it in Substance Painter. The model is based on concept art from the game Wildstar.
Comments