Triangles: 972.8k
Vertices: 485k
More model informationStylized “Skull Sicle” weapon sculpt, in progress to become a game-optimized mesh. Block-out was done in Maya, afterwhich I exported to Zbrush for sculpting. Will use Substance Painter to bake, Photoshop to extract maps and create a base gradient, then finalizing texture back in Substance Painter.
Artstation Project: https://www.artstation.com/artwork/kyOJ0
Based on concept by Suburbbum on deviantArt: https://suburbbum.deviantart.com/art/Swordssss-552898046
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