This animation shows the evolution of a data structure used, amongst other, to accelerate the computation of reciprocical forces between particles in computer simulations.
For the more curious, those kind of tree-structures are called “Bounding Volume Hierarchies”, and this visualization shows the bounding boxes of all hierarchy levels following ten particles in a 200k particles simulation (scattered in a sphere and being atracted to each other, therefore roughly oscillating around the global center).
Those latest models are just the results of me testing stuff to update and improve a small C++ particle simulations code I previously used to create this model (“Need some space?”).
I’ve made the code a bit more robust and easier to setup, tweak, and run… And I’ve just fixed some huge memory leaks and drastically improved its performance, Yipiii !
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