Triangles: 44.8k
Vertices: 30.3k
More model informationMy entry to Sketchfab 3D Editor Challenge
I modified sea serpent shader using clearcoat and emission options and achieved this interesting and magical looking material. I wanted to alter serpent look even more so I experimented with different displacement values. The end result was this hostile looking energy monster! That inspired me to change water to ice by using “refraction” opacity setting and existing roughness map as a makeshift bump map. I set up some dramatic lighting and rest is just post effects. I defined the look with intense glare/glow and strong ambient occlusion to highlight serpent even more.
original scene by: Matthijs de Rijk
Based on “Thor and the Midgard Serpent” by Mr. The Rich, licensed under CC Attribution-ShareAlike.
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