About
My name is Garrett and I am a self taught 3D artist. My favorite Poly modeling program is 3DS Max. I also use Max for Unwrapping and Rendering. Maya is used for Animation and Zbrush for digital sculpting. Texturing done in Quixel Suite.
Website
Member since
September 26th 2015
Stats
1.4k views
16 likes
2.4M triangles
1.2M vertices