Triangles: 64.9k
Vertices: 35.9k
More model informationFollowing (and building upon) Kent Trammell’s tutorial at CG Cookie. Follow along with my progress in the Sketchfab forum.
Finished the UVs and baked the 8K normal map from the high-poly mesh with xNormal. Included a UV grid so you can see how I cut the map.
WIP upload #2. See upload #1 here.
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